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Question by pooryavosoogh · Nov 30, 2020 at 07:04 AM · touchphase

a simple drag and drop puzzle game , object stops following my finger if i move it fast ,...

hi there , i am trying to create a simple puzzle game , and i have a problem , that is when in my game i drag the object , if i move my finger fast on the screen fast , the object stops following my finger , but if i move it slowly it is ok , .... here is my code :

    case TouchPhase.Began:
                 if (object1.GetComponent<Collider2D>() == Physics2D.OverlapPoint(touchPos))
                 {
                     object1ismoveing = true;//
                     object2ismoveing = false;//
                     object3ismoveing = false;//
                     deltaX1 = touchPos.x - object1.transform.position.x;
                     deltaY1 = touchPos.y - object1.transform.position.y;
                 }
                 break;

                 //
             case TouchPhase.Moved:
                 if ((object1Collider == Physics2D.OverlapPoint(touchPos)) && object1ismoveing
                     && !object2ismoveing && !object3ismoveing)
                     object1.transform.position = new Vector2(touchPos.x - deltaX1, touchPos.y - deltaY1);
                 break;
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Answer by pooryavosoogh · Nov 30, 2020 at 03:26 PM

problem solved !! i thought that it might be something with its collider , and i have just increased the box Collider 2D size and there for it worked and follows my finger position on screen even if i move it so fast , :D

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