Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by YAZER_ · Jul 15, 2020 at 08:39 PM · touch controlstouchscreenscreentoworldpointtouchphase

hello i have an sphere and want to control it with joystick appears at the same positin of touch.

i want my sphere move on y axis always and control it with joystick on X and Z coordinates and want my joystick appears on touch pos but i can't get the true values of touch pos . here is my code:

 Rigidbody rb;
 public float speed;
 public float Yspeed;
 public GameObject inControl;
 public GameObject outControl;
 private Touch onetouch;
 private Vector3 touchposition;
 
 void Start()
 {
     rb = GetComponent<Rigidbody>();
     inControl.SetActive(false);
     outControl.SetActive(false);
 }  
 void FixedUpdate ()
 {
     if (Input.touchCount > 0)
     {
         onetouch = Input.GetTouch(0);
         touchposition = Camera.main.ScreenToWorldPoint(new Vector3(onetouch.position.x,0f,onetouch.position.y));
         
         switch (onetouch.phase)
         {
              
             case TouchPhase.Began:
                 outControl.SetActive(true);
                 inControl.SetActive(true);
                 inControl.transform.position = touchposition;
                 outControl.transform.position = touchposition;
                 
                 Debug.Log("X= " + touchposition.x+"Y="+touchposition.y);
                 break;
             case TouchPhase.Stationary:
                 useControl();
                 break;
             case TouchPhase.Moved:
                 useControl();
                 break;
             case TouchPhase.Ended:
                 inControl.SetActive(false);
                 outControl.SetActive(false);
                 break;

         }
     }
     
 }
 void useControl()
 {
     inControl.transform.position = touchposition;
     outControl.transform.position = touchposition;

     float hinput = CrossPlatformInputManager.GetAxis("Horizontal") * speed * Time.deltaTime;
     float Vinput = CrossPlatformInputManager.GetAxis("Vertical") * speed * Time.deltaTime;

     rb.AddForce(hinput, Yspeed * Time.deltaTime, Vinput);
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

204 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Disable Input.getTouch in full screen 0 Answers

How to convert Input.GetAxis(MouseAxis.MOUSE_Y), Input.GetAxis(MouseAxis.MOUSE_X) for touch 0 Answers

How do I replicate how you launch the ball in this game? 0 Answers

Pressing Vs Jumping 1 Answer

Why is my first touch interpreted as a mouse click? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges