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Question by Scorchpick · Apr 23, 2020 at 05:33 PM · mousepositiontouchphase

How can you transfer mousePostion to mobile?

I have starting building a game but built it for PC and now i want to change it to mobile. However, i have a sprite that is only movable using the mouse so it follows the X position of your mouse. Not the Y (Im using Vector 2 so Z not included) I would like to know if there is a way so on mobile you can drag your finger across the screen and it would follow your finger rather than using a mouse. Here is the script: using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class Paddle : MonoBehaviour
 {
     //Configuration Parameters
 
     [SerializeField] float screenWidth = 16f;
     [SerializeField] float minX = 1f;
     [SerializeField] float maxX = 15f;
 
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         float mousePos = Input.mousePosition.x / Screen.width * screenWidth;
         Vector2 paddlePos = new Vector2(transform.position.x, transform.position.y);
         paddlePos.x = Mathf.Clamp(mousePos, minX, maxX);
         transform.position = paddlePos;
     }
 }
 

Thank You.

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Answer by Priyanka-Rajwanshi · Apr 25, 2020 at 04:59 PM

@Scorchpick Use Input.GetTouch(0).position in place of Input.mousePosition.

   if(Input.touchCount> 0){
       Vector3 touchPos = Input.GetTouch(0).position;
      //Add rest code
   }

This touchPos is equivalent to Input.mousePosition. Moreover, mousePosition too works on mobile.

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Answer by qobion · Apr 25, 2020 at 08:14 PM

You can use mouse position on mobile too

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