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This question was closed Sep 23, 2014 at 06:11 PM by robertbu for the following reason:

Duplicate Question

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Question by Aquintell · Sep 23, 2014 at 06:11 PM · raycastgridsystembuildingrts

Best solution for Grid-based building system?

Hello,

so I did spend some time now on thinking about a game concept. What I am in need of right now, is a really good tutorial on a building system that uses a grid.

So I want for example a flat 100x100 plane that has a grid on it 50x50 so one little square in the grid is 2x2. - Buildings get placed from a top view. - Buildings should be shown in a lighter color before placed

What is the best solution for this? I tried 2500 cubes which i quickly realized is not a good way to do this, despite from performance also. The only solution I saw so far was someone who manually set up all this in a script with vertices etc. which seemed to be a lot of work. Is there a somewhat easier way?

Thanks in advance!

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avatar image robertbu · Sep 23, 2014 at 06:12 PM 0
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You are going to have to use some mesh-based solution to get reasonable performance for 2500 cubes. Google for "Unity3d voxels," or "Unity3d $$anonymous$$ecraft." There are a lot of voxel resources including step-by-step tutorials.

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