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Question by ematahankaraman · Aug 11, 2021 at 06:38 AM · animationaddforcedesign

Should I Use Animation or Force for Following the Path Type of Game?

I have a game design problem. Please check the image attached first. I have player frogs on the bottom side of the scene. These frogs have to follow the marked path following every key down. The map won't change, it is fixed. But I can't be sure that should I use constant animations for every changing place movement or add force for the frog's rigid bodyalt text?

untitled.png (18.2 kB)
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Answer by Mehmedcan · Aug 11, 2021 at 08:31 AM

 public Transform[] pathTransforms;
 private int placeCounter;
 
     private void Jump()
     {
         if (Input.GetKeyDown(KeyCode.J))
         {
             placeCounter++;
             transform.DOJump(pathTransforms[placeCounter].position, // jump position
                              5f, // jump power
                              1,  // #of jumps
                              1f, // duration (second)
                              false);
         }
     }

@ematahankaraman You can use DoTween package for your project and DOJump() function to animate frogs jumping.

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avatar image ematahankaraman · Aug 11, 2021 at 08:55 AM 0
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I will try it but it will be my first time with DoTween.

avatar image Mehmedcan ematahankaraman · Aug 11, 2021 at 10:21 AM 0
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It will be a great experience

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