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Question by Colinot · Jun 12, 2017 at 09:07 AM · script.scenesscores

Displaying score from a scene to another

Hi, I would want to display the score when it's on the Game Over Scene. Here's how I display the score while playing :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 
 public class SnakeBody : MonoBehaviour {
 
     private int myOrder;
     private Transform head;
     private Vector3 movementVelocity;
     [Range(0.0f,1.0f)]
     public float overTime = 0.5f;
     public float score;
 
     void Start(){
         head = GameObject.FindGameObjectWithTag("Player").gameObject.transform;
         for (int i = 0; i < head.GetComponent<SnakeMovement>().bodyParts.Count; i++) {
             if(gameObject==head.GetComponent<SnakeMovement>().bodyParts[i].gameObject){
                 myOrder=i;
                 Scoring(i);
                 }
         }
     }
         
     void Scoring(int i){
         score = 1;
         score = score + i;
         GameObject.Find("Score").GetComponent<GUIText>().text = "" + score;
     }
 
     void FixedUpdate(){
         if (myOrder == 0) {
             transform.position = Vector3.SmoothDamp (transform.position, head.position, ref movementVelocity, overTime);
             transform.LookAt (head.transform.position);
         } else {
             transform.position = Vector3.SmoothDamp (transform.position, head.GetComponent<SnakeMovement> ().bodyParts [myOrder - 1].position, ref movementVelocity, overTime);
             transform.LookAt (head.transform.position);
 
         }
         }
 }

And my Game Over Script :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class ScoreGameOver : SnakeBody {
 
 
     void DisplayScore(){
         GameObject.Find ("Score").GetComponent<GUIText> ().text = "Score : " + score;
     }
 }
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Answer by aguskos · Jun 12, 2017 at 07:04 PM

Not really sure what are you asking but you can save varibles between scene using PlayerPrefs

In you game scene do sometihg like PlayerPrefs.SetInt("Player Score", 10); In score scene PlayerPrefs.GetInt("Player Score");

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Answer by Raimi · Jun 12, 2017 at 07:21 PM

You should use a singleton to manage stuff like score, game state etc. then you can set and access the score from anywhere.

 public float score;
 public int level;
 public float level speed;
 
 public static ClassName  instance = null;
 
     void Awake()
     {
          //Must be active in scene
          //This is a quick and dirty singleton. Please research Singleton design pattern
          instance = this;
     }

Now you can do this from any script...

 void Start()
 {
      ClassName c = ClassName.instance;
 
      c.score += 100;
      c.level += 1;
      c.levelSpeed = 20;
 }

or

 void OnTriggerEnter2D(collider2D col)
 {
      if(col.tag == "SomeTag")
      {
           ClassName.instance.score += 100;
      }
 }

or

 void Start()
 {
      PlayerPrefs.SetFloat("Player Score", ClassName.instance.score);
 }

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