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Question by rsamrry · Jun 19, 2014 at 08:47 AM · buttonguitextureplacement

How do I place buttons on the screen using GUITexture?

Hi, I don't want to use guibuttons but guitextures to show buttons on my screen. I looked up guitextures in the manual am still confused about how to place and size them on the screen. I am particularly confused about the scale of the guitexture and the pixel insets. A detailed explanation would be highly appreciated. Thanks...

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Answer by PommPoirAbricot · Jun 19, 2014 at 09:26 AM

Try to play between 0 and 1 with the x, y, z of the position of the transform component of your GUITexture gameobject

Because your GUITexture is a GameObject with at least 2 components : Transform and GUITexture

Does it works for you ?

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Answer by rsamrry · Jun 19, 2014 at 09:42 AM

Do you want me to play with the position or the scale

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avatar image PommPoirAbricot · Jun 19, 2014 at 10:06 AM 0
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position only ! ;)

avatar image rsamrry · Jun 19, 2014 at 01:30 PM 0
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Thanks, that worked. Actually my guitexture was a child of another game object, so its coordinates were being influenced by the parent's coordinates. when i moved the guitexture up it solved my problem.

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Answer by St4va · Jun 19, 2014 at 11:25 AM

C#

This should help, play with the options in the "Inspector" menu

Code:

using UnityEngine; using System.Collections;

public class NewBehaviourScript : MonoBehaviour {

public GUIStyle Changing_Texture; public float OutlinedTextureY; public float OutlinedTextureX;

 void OnGUI(){

     if (GUI.Button (new Rect (Screen.width * OutlinedTextureX, Screen.height * OutlinedTextureY, Screen.width * .175f, Screen.height * .025f),"", Changing_Texture))
     {print("Changed");}
 }

}

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avatar image rsamrry · Jun 19, 2014 at 12:13 PM 0
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Thank you but I don't want to use GUI.Button. I want to use GUI.Texture and want to be able to place these textures anywhere on the screen from my script.

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