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Question by keinabel · Jan 27, 2013 at 03:08 PM · collidergridtilertsplacement

How to check whether gameObject is on even ground?

I am developing a "city builder". When the user clicks on build a building will appear and will follow the cursor until he clicks on the terrain. I then save the position of the building in an array. When placing the next one, it will be checked whether the array is empty for this position. If so, it can be placed. If not, it will disappear until you move the cursor away from that position.

That works pretty fine. But it is not exactly what I wanted.

I want that, while placing, there is a check whether the area the new building would occupy is empty and on even ground.

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avatar image Heratitan · Jan 28, 2013 at 07:36 PM 0
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How large is your grid? If it a generally small grid like 6x6 I would just recommend saving the states of the tiles in an array.

avatar image keinabel · Jan 28, 2013 at 07:58 PM 0
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$$anonymous$$y terrain is 2000x2000 and the grid's size is 25x25

avatar image Meater6 · Jan 28, 2013 at 08:29 PM 0
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You could use 2 dimensional arrays. That should most certainly work. Especially if the grid is only 25 by 25.

avatar image keinabel · Jan 28, 2013 at 09:29 PM 0
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I told it wrong. I meant the size of a til within that grid would be 25x25.

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Answer by Julien-Lynge · Jan 30, 2013 at 06:09 PM

http://docs.unity3d.com/Documentation/ScriptReference/TerrainData.GetSteepness.html

http://docs.unity3d.com/Documentation/ScriptReference/TerrainData.html

http://docs.unity3d.com/Documentation/ScriptReference/Terrain-terrainData.html

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