Gaps between tiles
Hey people, I know there are plenty questions regarding tiles and gaps already, but my issue is a bit different: I created a new TilePalette and dragged a spritesheet (Grid by cell size 16x16; 32 ppu) into it. Within the TilePalette, it looks fine (screenshot 1), but when I want to paint with a selection from the Palette on the Grid, there are huge gaps between the tiles (screenshot 3). Any idea how to fix this? Thanks!
Answer by moldemort · Apr 01, 2021 at 05:19 PM
Ok I got a solution, though I dont think its the most practical one: After I painted with the selection of tiles in the scene, I had to ==> click the selection tool from the Tile Palette ==> select the tiles in the scene ==> Go to the inspector the Tilemap I was painting in ==> change the scale of the selected tiles so they would fill the whole cell.
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