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Question by moldemort · Mar 30, 2021 at 05:39 PM · tilemap2d spritestiles

Gaps between tiles

Hey people, I know there are plenty questions regarding tiles and gaps already, but my issue is a bit different: I created a new TilePalette and dragged a spritesheet (Grid by cell size 16x16; 32 ppu) into it. Within the TilePalette, it looks fine (screenshot 1), but when I want to paint with a selection from the Palette on the Grid, there are huge gaps between the tiles (screenshot 3). Any idea how to fix this? Thanks! alt text alt text

2.png (104.4 kB)
3.png (48.6 kB)
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Answer by moldemort · Apr 01, 2021 at 05:19 PM

Ok I got a solution, though I dont think its the most practical one: After I painted with the selection of tiles in the scene, I had to ==> click the selection tool from the Tile Palette ==> select the tiles in the scene ==> Go to the inspector the Tilemap I was painting in ==> change the scale of the selected tiles so they would fill the whole cell.

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