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Question by unity_s77xfvKqRfXwBw · Jun 18, 2018 at 10:26 AM · overlapintersectionmarker

Object overlap marking

Scenario: so I have two objects. one is a needle and the other is a heart. I am trying to figure out how I can create marking to show where I stabbed the heart with the needle in the virtual reality plane. I am trying to do this by with an if case that if the colliders of the two objects were to overlap, I would create small cubes, but no luck. Help me work through this please!

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avatar image ownerfate · Jun 18, 2018 at 11:55 AM 0
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So just to verify, You're looking for something that is similar or very close to: Indicate the point of impact.

  • Sorry didn't mean to add that as an answer.

avatar image unity_s77xfvKqRfXwBw ownerfate · Jun 20, 2018 at 10:58 PM 0
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Yes but in an augmented reality plane between two objects

avatar image Harinezumi · Jun 21, 2018 at 07:12 AM 0
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You could either use raycasts in every frame and get the point of the RaycastHit, or the contacts member of Collision, that you receive from OnCollisionEnter/Stay/Exit() functions.
Something like this (this script would go on the needle):

 private void OnCollisionEnter (Collision collision) {
     if (collision.collider.CompareTag("Heart)) { // or use whatever method you detect that you touched the heart
         ContactPoint[] contacts = collision.contacts;
         for (int i = 0; i < contacts.Length; ++i) {
             Instantiate(touch$$anonymous$$arker, contacts[i].point, Quaternion.Euler(contacts[i].normal));
         }
     }
 }

I would recommend using an object pool for the stab markers, in order to not overload the system with Instantiate and too many markers.

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