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Question by davidgames-android · Nov 01, 2019 at 05:09 PM · collisioncollision detectioncollider2d

Unity 2D does not detect collisions

Hi! I have a 2D game which a ball jumps, but I can't detect when the ball touches the end floor.

Shpere Script: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Sphere_Movement : MonoBehaviour { public Rigidbody2D myrigidbody; public float movespeed = 4f; public float jumpspeed = 7f; public Vector2 x_1; private bool isGrounded; public int tiempo_salto_max = 1; public float tiempo_salto; // Start is called before the first frame update void Start() { x_1 = new Vector2(movespeed, myrigidbody.velocity.y); tiempo_salto = 0; }

 // Update is called once per frame
 void Update()
 {
     
     tiempo_salto += Time.deltaTime;

     myrigidbody.AddForce(x_1);      
        
     if (Input.GetMouseButton(0)&&tiempo_salto >= tiempo_salto_max)
             {
        
         
             Jump();
     
         
             }
         
     
     

     
 }
 void Jump()
 {
     myrigidbody.velocity = new Vector2(myrigidbody.velocity.x/2, jumpspeed);
     tiempo_salto = 0;
 }
 

 

}

End Floor Script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class collision_player : MonoBehaviour { // Start is called before the first frame update void Start() {

 }

 // Update is called once per frame
 void Update()
 {
     
 }

 void OnCollision2D(Collision2D other)
 {
     if (other.gameObject.name == "Player")
         Debug.Log("muerto");
 }

}

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avatar image lgarczyn · Nov 02, 2019 at 01:19 PM 0
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Please indent your code to format it correctly (4 more spaces on every line), and clarify your question

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