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Foot isn't still
My fbx contains an character, whose foot don't move (ground-stick). But when I import this character to unity, I find it move a little on the ground plane from left to right. Then I use 3ds max to check the fbx, the foot don't move like unity way. Who can tell me how can I solve this?
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Answer by joeshro · Apr 03, 2013 at 09:58 AM
My stupid! If don't use the animation compression (in the unity inspector) , this issue gone.
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