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Question by FriendlyGuardian998 · Jan 23 at 01:23 AM · scripting problemparkour

Need Help with WallRunning,I'm trying to make a Park-Core game, but I can not get the Wall-Running to work

I'm trying to make a 3d parkour game and am having trouble with Wall-Running

right now it is sticking to the wall like Spiderman but REALLY glitchy

and if I run in between to walls I get flung very far away

Here is my code see if you could help or know another way

//wallrun public LayerMask whatisWall; public float WallrunForce, MaxWallrunTime, MaxWallspeed; public bool isWallLeft, isWallRight; public bool isWallRunning; public float maxWallrunCameraTilt, WallrunCameraTilt; public float wallrunSpeed;

 private void WallRunInput()
 {
     //startwallrun
     if (Input.GetKey(KeyCode.D) && isWallRight) WallRunStart();
     if (Input.GetKey(KeyCode.D) && isWallLeft) WallRunStart();
     
 }
 private void WallRunStart()
 {
  
     isWallRunning = true;

     if (rb.velocity.magnitude <= MaxWallspeed)
     {
         rb.AddForce(orientation.forward * WallrunForce * Time.deltaTime);

         if (isWallRight)
         {
             rb.AddForce(orientation.right * WallrunForce / 5 * Time.deltaTime);
             

         }
         if (isWallLeft)
         {
             rb.AddForce(-orientation.right * WallrunForce / 5 * Time.deltaTime);
         }
     }
 }
 private void WallRunStop()
 {
     rb.useGravity = true;
     isWallRunning = false;

    
 }
 private void WallRunCheck()
 {
     isWallRight = Physics.Raycast(transform.position, orientation.right, 1f, whatisWall);
     isWallLeft = Physics.Raycast(transform.position, -orientation.right, 1f, whatisWall);

     if (isWallLeft && isWallRight) WallRunStop();
 }

private void Update() { WallRunCheck(); WallRunInput(); runonWall(); }

private void runonWall() { if (isWallRunning == true) { rb.AddForce(orientation.forward Time.deltaTime wallrunSpeed); } } ,I have it so I know when my player is on a wall but it just sticks like Spiderman and when I start on the edge of the wall I ether: lose all gravity, be able to fly, for get slingshoted 2000 miles away

please help here is my code for wall running

//wallrun public LayerMask whatisWall; public float WallrunForce, MaxWallrunTime, MaxWallspeed; public bool isWallLeft, isWallRight; public bool isWallRunning; public float maxWallrunCameraTilt, WallrunCameraTilt; public float wallrunSpeed;

 private void WallRunInput()
 {
     //startwallrun
     if (Input.GetKey(KeyCode.D) && isWallRight) WallRunStart();
     if (Input.GetKey(KeyCode.D) && isWallLeft) WallRunStart();
     
 }
 private void WallRunStart()
 {
  
     isWallRunning = true;

     if (rb.velocity.magnitude <= MaxWallspeed)
     {
         rb.AddForce(orientation.forward * WallrunForce * Time.deltaTime);

         if (isWallRight)
         {
             rb.AddForce(orientation.right * WallrunForce / 5 * Time.deltaTime);
             

         }
         if (isWallLeft)
         {
             rb.AddForce(-orientation.right * WallrunForce / 5 * Time.deltaTime);
         }
     }
 }
 private void WallRunStop()
 {
     rb.useGravity = true;
     isWallRunning = false;

    
 }
 private void WallRunCheck()
 {
     isWallRight = Physics.Raycast(transform.position, orientation.right, 1f, whatisWall);
     isWallLeft = Physics.Raycast(transform.position, -orientation.right, 1f, whatisWall);

     if (isWallLeft && isWallRight) WallRunStop();
 }

private void runonWall() { if (isWallRunning == true) { rb.AddForce(orientation.forward Time.deltaTime wallrunSpeed); } }

and these are in void Update() { WallRunCheck(); WallRunInput(); runonWall(); }

Thanks

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