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Question by create3dgames · Sep 11, 2013 at 07:02 PM · charactercontrollerjumpgrounded

Character Jumping Not Working Sometimes

Hello, I have a 2D sidescroller game where the player can make the character jump by pressing the space bar. However, sometimes the character does not jump when I press space.

So, I have this function called PlayerMovement () which is being called every frame through Update. Simple.

Then, in the PlayerMovement function, I have a variable and an if statement:

 var controller : CharacterController = GetComponent(CharacterController);

   if (controller.isGrounded)
   {
 

   

if (Input.GetButtonDown("Jump")) { moveDirection.y = playerJumpSpeed; audio.clip = jumpSound; audio.Play(); } }

playerJumpSpeed is a variable which never changes.

moveDirection is a Vector2 variable which is used to move the controller with:

 controller.Move(moveDirection * Time.deltaTime);

Anybody know what the problem could be?

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avatar image create3dgames · Sep 11, 2013 at 07:08 PM 0
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Sorry...can't get my code formatting to work correctly

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Answer by create3dgames · Sep 11, 2013 at 07:06 PM

Okay, I figured it out. Now I'm using Input.GetButton instead of Input.GetButtonDown. Seems to work!

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avatar image Hunte060708 · Jun 08, 2018 at 12:27 PM 1
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i would like to give 1000+ thumbs up for this -> i was looking so long for this error and finally this old entry helped me ^^

avatar image SGTCrumpet · Oct 20, 2018 at 07:15 PM 0
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5 years later and this helped me :)

avatar image RickshawDerpyDerp · Jul 10, 2019 at 10:19 PM 0
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$$anonymous$$y jumps became responsive after changing from FixedUpdate() back to Update() method. $$anonymous$$y run state was corrected after setting an else condition after checking if the run key was held down, ins$$anonymous$$d of just making a statement that walk speed should follow a check for the run-button.

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