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Question by crafter3222 · Apr 01 at 04:08 AM · gameobjectbuggrounded

Why isn't it detecting the ground?

I want to make a Jump'N'Run. I already have implemented the movement but for some reason won't the jump work. When I was printing messages on different positions, I realised that it doesn't set onGrounded to true.
The weird thing is that the player was on the ground when the message was displayed.
How can I fix this?

Here is the Code:
using UnityEngine;

 public class PlayerMovement : MonoBehaviour
 {
     // Start is called before the first frame update
     float distToGround;
     void Start()
     {
         rigidBody = GetComponent<Rigidbody2D>();
     }
     public float speed = 5f;
     private float jumpForce = 2f;
     private Rigidbody2D rigidBody;
     public Vector2 speedv = new Vector2(50, 50);
     // Update is called once per frame
 
     void Update()
     {
         distToGround = GetComponent<Collider2D>().bounds.extents.y;
         float inputX = Input.GetAxis("Horizontal");
         float lockPos = 0;
         transform.rotation = Quaternion.Euler(lockPos, lockPos, lockPos);
 
         Vector3 movementv = new Vector3(speedv.x * inputX, 0, 0);
 
         movementv *= Time.deltaTime;
 
         transform.Translate(movementv);
 
         if (Input.GetKeyDown(KeyCode.Space) && isGrounded())
         {
             rigidBody.velocity.Set(rigidBody.velocity.x, jumpForce);
         }
 
     }
 
     bool isGrounded()
     {
         Debug.Log(Physics.Raycast(transform.position, -Vector3.up, (float)(distToGround + 0.1)));
         return Physics.Raycast(transform.position, -Vector3.up, (float)(distToGround + 0.1));
     }
 
 }
 

Here is a link to the settings of the ground (for some reason I wasn't able to upload the screenshots): A Link to a Cloud

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Answer by Hawaii_Dev · Apr 01 at 06:19 AM

You have a 2D collider attached to the ground object and your player. The raycast you are doing is for 3D space. Change Physics.Raycast to Physics2D.Raycast.

Link to Physics2D.Raycast: https://docs.unity3d.com/ScriptReference/Physics2D.Raycast.html

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avatar image crafter3222 · Apr 01 at 10:06 AM 0
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Thanks! It is working, but now I have a new problem. For some reason the player isn't jumping. I just used Debug.Log() to print something out in the if clause and I realised that it always detects the player being on the ground even though it isn't on the ground at the moment.

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