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Question by mrinalmaurya1 · Feb 26 at 06:09 PM · charactercontrollergroundedground detection

I have a issue with Player Grounding.

I am new to the unity, and making a subway surfer type game. Everything is working ok (kinda !). Problem i am having is when i click play button, my player starts a little above the ground. Using character controller for movement.

I am using if (controller.IsGrounded== true){input etc etc} for adding jump, which is also working. That means my player is grounded right? but my character starts a little above the ground and I cant understand why. Position on Y does not go below the given amount as shown in screenshot.alt text

adding a screenshot for details.

screenshot-179-li-min.jpg (177.5 kB)
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Answer by V_0_1_D_ · Feb 26 at 07:02 PM

Have you set the platform's collider properly? Maybe some logic is wrong in your player script. you may send an screenshot of that. Also the isGrounded is a sensitive property that should be used in a precise way with gravity.

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