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Question by Aalexutu · Apr 08, 2020 at 07:14 PM · animationgrounded

Jumping animation won't stop

So i am making a jumping animation that is working whenever i am jumping, but when i get to the ground it doesnt transit do "Idle" animation witch is just a sprite . I got all of those from a youtube video. It works ok but when is my character is grounded it isnt changing the bool value of transition. alt text the condition on the transit from any state to jump is if IsJumping=True (this is working as intendet)alt text here that youtube video told me to do this so i did.

public class TestScript : MonoBehaviour { //Declaring [SerializeField] private LayerMask lm; Animator animator;

 public float moveSpeed;
 public float jumpVelocity;
 private Rigidbody2D rigidbody2d;
 private BoxCollider2D boxCollider2d;

 

 private void Awake()
 {
     animator = GetComponent<Animator>();
     rigidbody2d = transform.GetComponent<Rigidbody2D>();
     boxCollider2d = transform.GetComponent<BoxCollider2D>();
 }

 
 
   
 //Basic Movement
 void PlayerMovement()
 {
     
     
       moveSpeed = 5f;
     jumpVelocity = 500f;
     //Right
     if(Input.GetKey(KeyCode.D))
     {
         transform.position += Vector3.right * moveSpeed * Time.deltaTime;
     }
     //Left
     else if (Input.GetKey(KeyCode.A))
     {
         transform.position += Vector3.right * -moveSpeed * Time.deltaTime;
     }
     //Jump
     if(IsGrounded()&&Input.GetKeyDown (KeyCode.Space))
     {
         rigidbody2d.velocity = Vector2.up * jumpVelocity* Time.fixedDeltaTime;
         animator.SetBool("IsJumping", true);
         
     }
     
     
 }
  
 public void OnLanding()
 {
     animator.SetBool("IsJumping", false);
 }

 
 void Start()
 {
     
 }
  

 void Update()
 {
     PlayerMovement();
    
     
 }

 //Jump helper
 public  bool IsGrounded()
 {
     RaycastHit2D raycasthit2d = Physics2D.BoxCast(boxCollider2d.bounds.center, boxCollider2d.bounds.size, 0f, Vector2.down , .1f, lm);
     return raycasthit2d.collider != null;


   
 }

}

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