Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by UnityCub · Oct 07, 2018 at 07:01 PM · rigidbody2dvelocityplatformerrigidbody.velocity

Updated version of Rigidbody2D.velocity?

I'm new to Unity and working on a platformer, and I'm using the code below for testing the movement at the moment. As you can see, the vector that controls the jump should have an argument that takes the player's current x velocity instead of 0.

I have watched some tutorial videos which all used Rigidbody2D.velocity.x to get the x velocity of the object, but this is outdated and was used in Unity 4.

For Unity 5, what is the equivalent of Rigidbody2D.velocity that can be used as an argument in the vector?

     void Update () {
 
         if(Input.GetKeyDown(KeyCode.UpArrow))
         {
             GetComponent<Rigidbody2D>().velocity = new Vector2(0, jumpHeight);
         }
         if (Input.GetKey(KeyCode.LeftArrow))
         {
             GetComponent<Rigidbody2D>().velocity = new Vector2(-1*moveSpeed, 0);
         }    
         if (Input.GetKey(KeyCode.RightArrow))
         {
             GetComponent<Rigidbody2D>().velocity = new Vector2(moveSpeed, 0);
         }        
     }
 }



Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by sanja15513 · Oct 07, 2018 at 07:44 PM

 Rigidbody2D rb;
 public float speed = 10f;
 public float jumpHeight = 5f;
 float movement = 0;

 void Start()
 {
     rb = GetComponent<Rigidbody2D>();
 }

 void Update()
 {
     movement = Input.GetAxis("Horizontal") * speed;
 }

 void FixedUpdate()
 {
     Vector2 velocity = rb.velocity;
     velocity.x = movement;
     if (Input.GetKeyDown(KeyCode.UpArrow))
     {
         velocity.y = jumpHeight;
     }
     rb.velocity = velocity;
 }


Maybe something like this?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

97 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I want to move the player once while he is jumping 1 Answer

Rigidbody.velocity Not working on parent rigidbody with four child rigidbodies attached to it 1 Answer

How would I detect my players velocity when it collides with something? 3 Answers

Rigidbody2D.velocity is not working. 0 Answers

How do I add forward velocity to a Rigidbody2D? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges