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Why does my sprite change size when in game but not when in scene?
So I have this 2D platformer game with a ninja sprite for a player. I play the game for a bit, and everything is fine, until my player dies(jumps down a hole, gets hit by an enemy, etc.) Then, when the player respawns, his sprite is about 6 times larger. Not his hitbox, not his transform, but his sprite. I have no way to fix this and nobody else seems to have this problem. Please help!
Please provide the script so that I can help @aristheviking
Answer by FeedMyKids1 · Jun 30, 2020 at 05:10 PM
Try doing the script without parenting your character to any other transforms.
When you parent it and make a change to the localScale, the size change might be different to that made while unparented.
@Kampinkarl1 Well the five transforms it parents are:
- Ground Check(so that he cannot double jump and cannot move unless ground check is on the ground) 
- Fire Point(the transform that the fireballs will be shot from) 
- Sword(the player's sword that will appear when he attacks) 
- Center of the Body(so that the script knows when the player is under a one-block space) 
- Player Health(Notifies the player of the quantity of his heart containers 
so I don't know how I am going to get rid of those
I don't mean remove the children from your player. I meant don't parent the character to the $$anonymous$$oving Platform. See if that changes anything as far as sprite size.
It doesn't do anything. I have an explanation with images just below the script on the Google Docs page.
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                