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Question by sangoku4 · Sep 19, 2020 at 02:32 PM · gravityjumpingplatformerplatformcomponents

Hi thanks in advance , i can't find the error in my code but my character can't stop from going up when i jump onto the platform i made which has a platform effector 2D applied to it

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 public class PlatformerPlayer : MonoBehaviour
 {
     public float speed = 250.0f;
     public Animator _anim;
     private Rigidbody2D _body;
     private BoxCollider2D _box;
     public float  jumpForce = 12.0f;
    
 float deltaX;
     void Start () {
 
         _body = GetComponent<Rigidbody2D>();
         _anim = GetComponent<Animator>();
         _box = GetComponent<BoxCollider2D>();
 
     }
 
 
     void Update()
     {
          deltaX = Input.GetAxis("Horizontal")* speed * Time.deltaTime;
           Vector2 movement = new Vector2 (deltaX , _body.velocity.y);
         _body.velocity = movement;
         Vector3 max = _box.bounds.max;
         Vector3 min =  _box.bounds.min;
         Vector2 corner1 = new Vector2 (max.x , max.y - 0.1f);
         Vector2 corner2 =  new Vector2 (min.x , min.y - 0.2f);
         Collider2D hit = Physics2D.OverlapArea(corner1, corner2);
 
         bool grounded; 
 
         if ( hit == null ) {
             grounded = false ; 
         }else{
             grounded = true;
         }
         _body.gravityScale  = grounded && deltaX == 0 ? 0 : 1;
 
         if ( grounded && Input.GetKeyDown(KeyCode.Space)){
                 _body.AddForce(Vector2.up*jumpForce , ForceMode2D.Impulse);
                 
 
         }
          _anim.SetFloat("speed", Mathf.Abs(deltaX));
                 if (!Mathf.Approximately(deltaX , 0 )) {
                      transform.localScale = new Vector3 (Mathf.Sign(deltaX), 1 ,1);
         }
        
        
      
 
     }
 }
 
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