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Question by Avinity · Jul 23, 2019 at 12:40 PM · c#scripting problemplayer movement

Why isn't my character moving down?

Hi,

I'm creating a movement script for my player (2D project pixel art) and basically everything works as it should except for the up and down function.

When I press "W or the up key" my player goes up ... so + on y... But when I press "S or the down key" my player is also going up on y... which is weird.

I'm starting C# since I'm more of a designer so my code is probably longer than necessrary but for now I'm just trying to learn and fix my problems :-)

Thanks in advance!

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour
 {
     public float playerMovementSpeed = 3f;
 
     private void FixedUpdate()
     {
 
         float h = Input.GetAxisRaw("Horizontal");
         float v = Input.GetAxisRaw("Vertical");
 
         if (h != 0f)
         {
             transform.Translate(new Vector2(h * playerMovementSpeed * Time.deltaTime, 0f));
         } else if (v != 0f)
         {
             transform.Translate(new Vector2(v * 0f, playerMovementSpeed * Time.deltaTime));
         }
 
     }
 
 
 }
 

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Answer by Avinity · Jul 23, 2019 at 01:18 PM

I finaly found out.

my multiplier was on the X and not on Y.

Wrong code:

 transform.Translate(new Vector2(v * 0f, playerMovementSpeed * Time.deltaTime));

Rewritten code:

 transform.Translate(new Vector2(0f, v *  playerMovementSpeed * Time.deltaTime));




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Answer by I_Am_Err00r · Jul 23, 2019 at 12:50 PM

I found this online and based on what I see it looks legit, try something like this.

 using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  
  public class PlayerMovement : MonoBehaviour
  {
 Rigidbody2D body;
 
 float horizontal;
 float vertical;
 public float runSpeed = 20.0f;
 
 void Start ()
 {
    body = GetComponent<Rigidbody>(); 
 }
 
 void Update ()
 {
    horizontal = Input.GetAxisRaw("Horizontal");
    vertical = Input.GetAxisRaw("Vertical"); 
 }
 
 private void FixedUpdate()
 {  
    body.velocity = new Vector2(horizontal * runSpeed, vertical * runSpeed);
 }
 }

I don't have a compiler, haven't tested this, but this looks like something I would start with and customize from there.

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Answer by Avinity · Jul 23, 2019 at 01:01 PM

I've put it in, added a Rigidbody to refer to but it isn't working at all.

second thing with this script. I don't want to allow the player to move diagonal and I wouldn't know how to change that in that script.

Thanks for the option but I think this isn't the solution to the problem. I'm not even sure if the problem is in the script at all because I wouldn't know where it would be.

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