How to use Unity?
As you can see the complete list and description of the commands that you use in your code? For example, Speed and Move like you can read more about possible commands and their functionality?
Is there any ready formula or assets that you recommend to use, rather than develop from scratch? Will be able to share them?
Whether there are ready decisions on the behaviors of characters in games? For example the decision for the goalkeeper, who palms the ball in a penalty? I do not want to prescribe the behavior of objects in the game, as this complex is not a trivial task.
What is the average weight a game, for example Runner 2d? It is comparable with the weight of the games developed for the C2? The games work in the web/mobile browsers without any plugins?
If we talk about the practice, for example, we decide to develop the game from the penalty spot, the player in which to score from the penalty spot. How to set 3D flight physics of the sword to make it so that when it hits the goalkeeper or goal, the ball bounced and the goal, respectively, counted or not? Of course more interested in the question of physics and the logic of the imposition scripts.
How to make the game 2D Runner depending on the speed of the player, the camera was increased or closer? Ie, make the dynamic camera.
How to work with lighting and light in the game? For example, in some levels you need to make them dark, and the light output only the character dynamics.
How to dynamically load game objects via AJAX? For example, actuation of a particular trigger or action, the game will load a new enemy. The basic idea is to not load all objects in the game, and load them as needed to reduce load. What can you recommend for this part?
How to build a json array? We need to get some data from the server, that will later be displayed in the game. Tell me, what tool would you recommend to use for this? 10. Can you recommend online courses for work with multiplayer? Consider the option of using the multiplayer to create games in the format of “Battle of wits” and “Tanks 2D”. Data processing in this case occurs on our server or we have to use an external server Unity?
How to apply sounds to certain objects and set triggers? For example, when getting into character with laser, sound is produced. Also interested in the question of regulating the sound volume. For example when you start the game, the sound volume should go on increasing to a certain value. How to do it?
How to add animations (sprites) to the character, for example, when driving forward and jump?
Is Unity skeletal animation? In C2 we used AT brashmonkey to create skeletal animations (they have a plugin for Unity). BUT the problem was that when triggered, a certain trigger, for example a collision with an obstacle, the animation has been played from beginning to end, although the logic would have to stop and start to adjust to the trigger (if we are talking about skeletal animation). I can share the experience with skeleton animation? Perhaps there are courses on this topic.
Thinking of creating an application that will allow you to use your smartphone camera and overlay the picture certain objects depending on the surface. In fact we are talking about augmented reality. Can you give links to a couple of courses on the subject or articles that reflect the features and tools of virtual reality?
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Answer by tanoshimi · Nov 13, 2016 at 01:22 PM
All of your questions can be answered with a trivial Google search - it's not obvious that you've put in any effort to find the answers yourself - the following took me a few minutes:
Thousands. https://www.assetstore.unity3d.com/
"Prescribing the behaviour of objects in the game" is pretty much the definition of game development. If you're not doing that, you're not making a game.
Anywhere from 10Mb to 10Gb, depending on the complexity of the game.
Unity implements NVidia's PhysX engine. You just specify the mass of objects and the force applied to them, and let it resolve the outcome position, velocty, momentum etc
In pseudocode, camera.depthOfField = player.speed;
You put some lights in your scene. https://unity3d.com/learn/tutorials/topics/graphics/lights
AJAX? That's for client-side web applications. In Unity you'd dynamically load resources using AssetBundles or the Resources folder. https://docs.unity3d.com/Manual/LoadingResourcesatRuntime.html
Using the JSON serialisation helper. https://docs.unity3d.com/Manual/JSONSerialization.html
Using an AudioSource. https://unity3d.com/learn/tutorials/topics/audio/audio-listeners-sources?playlist=17096
Using the animation editor. https://unity3d.com/learn/tutorials/topics/animation/animation-view?playlist=17099
Yes, you can use skeletal animation (https://gamedevelopment.tutsplus.com/tutorials/bone-based-unity-2d-animation-introduction--cms-21364) or a middleware like Spine (http://esotericsoftware.com/)
Yes. http://www.justapixel.co.uk/how-to-make-an-ar-app-in-5-minutes-with-unity-and-vuforia/
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