Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Burgundxyz · Jan 19, 2017 at 09:02 AM · c#scripting problemmaps

Google Maps In Unity Not Working With Version 5.4.2f2

The name `HTTP' does not exist in the current context

I keep getting this error when I try to run it. How do I fix this issue? Or do I have to script my own version

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Burgundxyz · Jan 24, 2017 at 01:33 PM

Uhm, thanks Unity answers.

Anyways, the solution goes like this:

 void Start() {
     if(loadOnStart) Refresh();    
 }
 
 public void Refresh() {
     if(autoLocateCenter && (markers.Length == 0 && paths.Length == 0)) {
         Debug.LogError("Auto Center will only work if paths or markers are used.");    
     }
     StartCoroutine(_Refresh());
 }
 
 IEnumerator _Refresh ()
 {
     var url = "http://maps.googleapis.com/maps/api/staticmap";
     var qs = "";
     if (!autoLocateCenter) {
         if (centerLocation.address != "")
             qs += "center=" + WWW.UnEscapeURL (centerLocation.address);
         else {
             qs += "center=" + WWW.UnEscapeURL (string.Format ("{0},{1}", centerLocation.latitude, centerLocation.longitude));
         }
     
         qs += "&zoom=" + zoom.ToString ();
     }
     qs += "&size=" + WWW.UnEscapeURL (string.Format ("{0}x{0}", size));
     qs += "&scale=" + (doubleResolution ? "2" : "1");
     qs += "&maptype=" + mapType.ToString ().ToLower ();
     var usingSensor = false;

if UNITY_IPHONE

    usingSensor = Input.location.isEnabledByUser && Input.location.status == LocationServiceStatus.Running;

endif

    qs += "&sensor=" + (usingSensor ? "true" : "false");
     
     foreach (var i in markers) {
         qs += "&markers=" + string.Format ("size:{0}|color:{1}|label:{2}", i.size.ToString ().ToLower (), i.color, i.label);
         foreach (var loc in i.locations) {
             if (loc.address != "")
                 qs += "|" + WWW.UnEscapeURL (loc.address);
             else
                 qs += "|" + WWW.UnEscapeURL (string.Format ("{0},{1}", loc.latitude, loc.longitude));
         }
     }
     
     foreach (var i in paths) {
         qs += "&path=" + string.Format ("weight:{0}|color:{1}", i.weight, i.color);
         if(i.fill) qs += "|fillcolor:" + i.fillColor;
         foreach (var loc in i.locations) {
             if (loc.address != "")
                 qs += "|" + WWW.UnEscapeURL (loc.address);
             else
                 qs += "|" + WWW.UnEscapeURL (string.Format ("{0},{1}", loc.latitude, loc.longitude));
         }
     }
     
     
     var req = new WWW (url + "?" + qs);
     yield return req;
     GetComponent<Renderer>().material.mainTexture = req.texture;
 }
 
 

}

public enum GoogleMapColor { black, brown, green, purple, yellow, blue, gray, orange, red, white }

[System.Serializable] public class GoogleMapLocation { public string address; public float latitude; public float longitude; }

[System.Serializable] public class GoogleMapMarker { public enum GoogleMapMarkerSize { Tiny, Small, Mid } public GoogleMapMarkerSize size; public GoogleMapColor color; public string label; public GoogleMapLocation[] locations;

}

[System.Serializable] public class GoogleMapPath { public int weight = 5; public GoogleMapColor color; public bool fill = false; public GoogleMapColor fillColor; public GoogleMapLocation[] locations;
}

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Seedersj · Mar 07, 2020 at 12:30 AM 0
Share

i love you

avatar image
0

Answer by Seedersj · Mar 07, 2020 at 12:39 AM

Here's a new answer with UnityWebRequest

 using UnityEngine;
 using System.Collections;
 using UnityEngine.Networking;
 
 public class GoogleMap : MonoBehaviour
 {
     public enum MapType
     {
         RoadMap,
         Satellite,
         Terrain,
         Hybrid
     }
     public bool loadOnStart = true;
     public bool autoLocateCenter = true;
     public GoogleMapLocation centerLocation;
     public int zoom = 13;
     public MapType mapType;
     public int size = 512;
     public bool doubleResolution = false;
     public GoogleMapMarker[] markers;
     public GoogleMapPath[] paths;
     
     void Start() {
         if(loadOnStart) Refresh();    
     }
     
     public void Refresh() {
         if(autoLocateCenter && (markers.Length == 0 && paths.Length == 0)) {
             Debug.LogError("Auto Center will only work if paths or markers are used.");    
         }
         StartCoroutine(_Refresh());
     }
     
     IEnumerator _Refresh ()
     {        
         var url = "http://maps.googleapis.com/maps/api/staticmap";
         var qs = "";
         if (!autoLocateCenter) {
             if (centerLocation.address != "")
                 qs += "center=" +  UnityWebRequest.UnEscapeURL (centerLocation.address);
             else {
                 qs += "center=" +  UnityWebRequest.UnEscapeURL (string.Format ("{0},{1}", centerLocation.latitude, centerLocation.longitude));
             }
         
             qs += "&zoom=" + zoom.ToString ();
         }
         qs += "&size=" +  UnityWebRequest.UnEscapeURL (string.Format ("{0}x{0}", size));
         qs += "&scale=" + (doubleResolution ? "2" : "1");
         qs += "&maptype=" + mapType.ToString ().ToLower ();
         var usingSensor = false;
 #if UNITY_IPHONE
         usingSensor = Input.location.isEnabledByUser && Input.location.status == LocationServiceStatus.Running;
 #endif
         qs += "&sensor=" + (usingSensor ? "true" : "false");
         
         foreach (var i in markers) {
             qs += "&markers=" + string.Format ("size:{0}|color:{1}|label:{2}", i.size.ToString ().ToLower (), i.color, i.label);
             foreach (var loc in i.locations) {
                 if (loc.address != "")
                     qs += "|" +  UnityWebRequest.UnEscapeURL (loc.address);
                 else
                     qs += "|" +  UnityWebRequest.UnEscapeURL (string.Format ("{0},{1}", loc.latitude, loc.longitude));
             }
         }
         
         foreach (var i in paths) {
             qs += "&path=" + string.Format ("weight:{0}|color:{1}", i.weight, i.color);
             if(i.fill) qs += "|fillcolor:" + i.fillColor;
             foreach (var loc in i.locations) {
                 if (loc.address != "")
                     qs += "|" +  UnityWebRequest.UnEscapeURL (loc.address);
                 else
                     qs += "|" +  UnityWebRequest.UnEscapeURL (string.Format ("{0},{1}", loc.latitude, loc.longitude));
             }
         }
         using (UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(url))
         {
             yield return uwr.SendWebRequest();
 
             if (uwr.isNetworkError || uwr.isHttpError)
             {
                 Debug.Log(uwr.error);
             }
             else
             {
                 var texture = DownloadHandlerTexture.GetContent(uwr);
             }
         }
     }
     
 }
 
 public enum GoogleMapColor
 {
     black,
     brown,
     green,
     purple,
     yellow,
     blue,
     gray,
     orange,
     red,
     white
 }
 
 [System.Serializable]
 public class GoogleMapLocation
 {
     public string address;
     public float latitude;
     public float longitude;
 }
 
 [System.Serializable]
 public class GoogleMapMarker
 {
     public enum GoogleMapMarkerSize
     {
         Tiny,
         Small,
         Mid
     }
     public GoogleMapMarkerSize size;
     public GoogleMapColor color;
     public string label;
     public GoogleMapLocation[] locations;
     
 }
 
 [System.Serializable]
 public class GoogleMapPath
 {
     public int weight = 5;
     public GoogleMapColor color;
     public bool fill = false;
     public GoogleMapColor fillColor;
     public GoogleMapLocation[] locations;    
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

285 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

"Only assignment, call, increment, decrement and new object expressions can be used as statements" 1 Answer

Script not checking if a different script is active. 1 Answer

Why isn't my character moving down? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges