Question by
olokotampus · Sep 18, 2017 at 11:38 AM ·
unity 5shaders
Why my outline shader is too thin?
I'm making an outline shader from this page: http://wiki.unity3d.com/index.php/Silhouette-Outlined_Diffuse I used the first code. On the tutorial video which I've watched width range from 0.0 to 0.03 is enough accurate, but in my project I didn's see any border with width at 0.03. I tried change max range in shader code to 10, but that way give me glitches. What's wrong? :(
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Hi, I have the same issue! Also get only very thin lines! Do you have already a solution to this topic? Thank you
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