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Question by Antillex · Feb 26, 2017 at 09:22 AM · unity 5shaderssimple

Need some help with simle shader

Hello everyone. I'm zero in shader writing, but I need one for some tests. It must work like this : If the surface normal is facing the light source, it’s lit (Color1). If it’s facing more than 90 degrees away from the light source, it’s not (Color2). Can someone help me?

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Answer by UnityCoach · Feb 26, 2017 at 10:23 AM

Sounds like you're looking for a dot product.

Have a look at these examples.

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avatar image Antillex · Feb 26, 2017 at 03:37 PM 0
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It would be nice, but I know nothing about basic shader writing, so I need raw code. It would be nice, if you can give it to me.

avatar image UnityCoach Antillex · Feb 26, 2017 at 11:05 PM 0
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There are several shader languages in Unity.

If you want to leverage the lighting system, you want to write a surface shader, which is specific to Unity.

If you want to have complete control over the pixel colours, you want to write a fragment shader, which is a more general approach to shader writing.

The sample Shader "Lit/Simple Diffuse" from the latter does what you want, I believe.

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