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Question by JesperGreen · Sep 16, 2020 at 05:21 AM · hidevisibilityshowrenderer.enabled

Unity 2019.4.9f1 - Toggle Show/Hide Gameobject with one keystroke.

Hi all.

I have constructed a spiral freezer and want to simulate automated cleaning on it.

To do that I am making 9 "segments", each consisting of an empty gameobject with several particle systems as children.

I would like to start with all segments hidden og then be able show/hide each segment when pressing keys 1-9.

By searching the web I found several answers, but all seem to be outdated?

Can anyone help me code show/hide a gameobject+children in one keystroke?

alt text

cleaningsegments.jpg (285.0 kB)
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Answer by Namey5 · Sep 16, 2020 at 06:07 AM

 [SerializeField] private KeyCode m_Key = KeyCode.G;
 [SerializeField] private GameObject m_Target;
 
 private void Update ()
 {
     if (m_Target != null && Input.GetKeyDown (m_Key))
         m_Target.SetActive (!m_Target.activeSelf);
 }

Basic idea is to wait for the key press, then set the object active to the opposite of its current state.

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avatar image JesperGreen · Sep 16, 2020 at 07:00 AM 0
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Thx Namey5. <3

But there is a problem.

The gameobject gets hidden by pressing "G", but pressing "G" again does not make it show/ reappear again.

avatar image Namey5 JesperGreen · Sep 16, 2020 at 08:19 AM 0
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'm_Target' cannot be the same object the script is attached to - an object can't receive input if it's disabled.

avatar image JesperGreen · Sep 16, 2020 at 07:19 AM 0
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Wait. I tested it on a sphere.

On the Segments it works.

Thank you again. $$anonymous$$uch appreciated :)

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