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Is Resource.Load() equal to what I put a prefab in hierarchy?
When I press the play button in the unity editor, Does the editor execute Resource.Load() about every GameObject in hierarchy?
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Answer by CodeMonkeyYT · Apr 27 at 06:29 AM
I don't know how the internals of the engine work but no because in order to use Resource.Load();
the asset needs to be inside a Resources folder and you don't need to do that for any game object in your scene.