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PUN 2 LoadLevel Async Progress issue?
Hello,
When loading the game-scene (from the menu) for the first time using PUN, then checking the scene-loading progress using PhotonNetwork.LevelLoadingProgress > 0f
, it works as it should.
But when I return from the game-scene to the menu-scene, the value of PhotonNetwork.LevelLoadingProgress
is = 1. (fully loaded)
Why does this value stay at 1 and how would i be able to check for the scene loading progress again if trying to load the game-scene again?
Thank you!
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