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Question by dick · May 30 at 05:08 AM · pun

PUN 2 LoadLevel Async Progress issue?

Hello,

When loading the game-scene (from the menu) for the first time using PUN, then checking the scene-loading progress using PhotonNetwork.LevelLoadingProgress > 0f, it works as it should.

But when I return from the game-scene to the menu-scene, the value of PhotonNetwork.LevelLoadingProgress is = 1. (fully loaded)

Why does this value stay at 1 and how would i be able to check for the scene loading progress again if trying to load the game-scene again?

Thank you!

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