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Question by Omerduru · Apr 21 at 11:26 PM · networkingphotonpun

Viewing Profile Photos of Users in Photon Rooms

In my project where Playfab and photon are integrated, users initially select their profile photo and upload it to Playfab Entity Files. Later, when they enter a room in the lobby, they download the photo they uploaded. However, the user sees the photo of all the players in the room as his own photo on his phone. So it downloads the same photo 4 times. Each user downloads their own photo 4 times on their own screen and can only see their own photo. How can users see their own photo of other users in the room, where am I going wrong? To upload the user's profile picture :

   private void ChooseImage(int maksimumBuyukluk)
     {
         NativeGallery.Permission izin = NativeGallery.GetImageFromGallery((konum) =>
         {
             Debug.Log("Seçilen resmin konumu: " + konum);
             if (konum != null)
             {
                 // Seçilen resmi bir Texture2D'ye çevir
                 Texture2D texture = NativeGallery.LoadImageAtPath(konum, maksimumBuyukluk);
                 System.IO.File.Copy(konum, Application.persistentDataPath + "/SavedImage.png", true);
  
  
                 if (texture == null)
                 {
  
  
                     Debug.Log(konum + " konumundaki resimden bir texture oluşturulamadı.");
                     return;
                 }
  
  
                 profilep.sprite = Sprite.Create(texture, new Rect(0f, 0f, texture.width, texture.height), new Vector2(0.5f, 0.5f), 100.0f);
             }
         }, "Bir resim seçin", "image/png");
  
  
         Debug.Log("İzin durumu: " + izin);
  
  
     }
    
  void OnInitFileUpload(PlayFab.DataModels.InitiateFileUploadsResponse response)
     {
  
  
  
  
         var payload = File.ReadAllBytes(Application.persistentDataPath + "/SavedImage.png");
         
         GlobalFileLock += 1; // Start SimplePutCall
         PlayFabHttp.SimplePutCall(response.UploadDetails[0].UploadUrl,
             payload,
             FinalizeUpload,
             error => { Debug.Log(error); }
        
             );
         GlobalFileLock -= 1; // Finish InitiateFileUploads
  
  
     }


To download the image I uploaded :

 void Start()
     {
        
         if (PlayFabClientAPI.IsClientLoggedIn() == true)
         {
             PlayFabAuthenticationAPI.GetEntityToken(new GetEntityTokenRequest(),
               (entityResult) =>
             {
             
                  entityId = entityResult.Entity.Id;
                  entityType = entityResult.Entity.Type;
                
                 Debug.Log(entityId+entityType);
                 LoadAllFiles();
              }, OnPlayFabError);
  
  
         }
  
     }
  IEnumerator GetActualFile(PlayFab.DataModels.GetFileMetadata fileData)
     {
     
         GlobalFileLock += 1; // Start Each SimpleGetCall
         PlayFabHttp.SimpleGetCall(fileData.DownloadUrl,
             result => { _entityFileJson[fileData.FileName] = Encoding.UTF8.GetString(result); GlobalFileLock -= 1; }, // Finish Each SimpleGetCall           
             error => { Debug.Log(error); }
         
             
         );
         PlayFabClientAPI.UpdateAvatarUrl(new UpdateAvatarUrlRequest()
         {
             ImageUrl = fileData.DownloadUrl  
             
         },
 OnSuccess => { },
 OnFailed => { }) ; ;
  
  
         Debug.Log(fileData.DownloadUrl);
         Debug.Log(fileData.FileName);
         Debug.Log(fileData.Size);
  
  
         UnityWebRequest www = UnityWebRequestTexture.GetTexture(fileData.DownloadUrl);
         yield return www.SendWebRequest();     
         Texture2D myTexture = DownloadHandlerTexture.GetContent(www);
         profilep2.sprite = Sprite.Create(myTexture, new Rect(0f, 0f, myTexture.width,myTexture.height), new Vector2(0.5f, 0.5f), 100.0f); ;
  
  
     }

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avatar image Omerduru · Apr 27 at 03:34 PM 0
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@GetLitGames

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