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Question by MrMelonBoi · Oct 24, 2021 at 03:55 PM · photonrpcpun

Photon PUN rpc function doesnt update the variable to a new joined player

So im making a simple 2d shooter and i have a rpc function for taking damage that basicly decreases health variable by damage income. Two players join, one decreases others life to 7 and leaves but when it reconnects, other players health is back to 15 (default) on its screen. Any idea why?

 public void takeDamage(float damage)
 {
     view.RPC("takeDamageRPC", RpcTarget.AllBuffered, damage);
 }

 [PunRPC]
 void takeDamageRPC(float damageIncome)
 {
     health = health - damageIncome;
     lifeCount.text = health.ToString();
 }

Also at the start I set players own health to 15 at spawn and update all players via takeDamage(0) and then instead of showing enemys actual health it just shows 0.

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