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Question by TaylorAnderson · Jan 19, 2014 at 10:03 PM · spritepolygon collider 2dunity 4.3

Polygon collider 2D is not fitting sprite correctly

Hey,

So I have a 640 by 480 image imported into Unity as a sprite, I drag it into the scene and try to add a polygon collider 2d onto it, and the collider is all screwed up and completely not fitting my sprite. I've checked everything I can think of: the resolution should be high enough, the alpha behind the image is fine. Are there any other reasons polygon collider 2d could screw up in its autogeneration?

Thanks, Taylor Anderson

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avatar image URTV_Unit_666 · Nov 18, 2015 at 08:04 PM 0
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Did you ever get that answered properly? I believe I have the same problem and I'm not about to shell out 25 bucks to solve that.

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Answer by Hamdullahshah · Feb 26, 2014 at 10:14 AM

This is from the docs:

"You can edit the polygon's shape directly by holding down the shift key as you move the mouse over an edge or vertex in the Scene view. You can move an existing vertex by shift-dragging when the mouse is over that vertex. If you shift-drag while the mouse is over an edge then a new vertex will be created at the mouse location. You can remove a vertex by holding down the ctrl/cmd key while clicking on it."

and if you want a perfect one and complex then try this goo.gl/b6Zz1u

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avatar image BrennanH · Apr 18, 2016 at 01:27 AM 1
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