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Question by jon419 · Dec 07, 2013 at 07:57 PM · shadermaterialunity 4.3

How to set a sprite on the sprite/default shader?

Total noob question here...Sorry.

But when I create a new material and set the shader to sprite/default, I am not able to select a sprite sheet. I am looking to do something similiar to ExplosionParticle material in the 2D example project. Any suggestions?

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Answer by jon419 · Dec 07, 2013 at 09:36 PM

Ok, I figured it out.

I add the image as a texture for a Default Diffuse shader. Then I change the shader to Sprites/Default.

Doesn't seem very intuitive, but it works.

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Answer by $$anonymous$$ · Jul 16, 2014 at 10:12 AM

With script you can:

     public Sprite alpha;
     // Use this for initialization
     void Start () {
         gameObject.GetComponent<MeshRenderer>().material.mainTexture = alpha.texture;
     }
     

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avatar image devang024 · Feb 07, 2018 at 11:32 PM 0
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@kaan-Yy : This only work if Sprite is not using multi texture sprite sheet. If Sprite is using a texture where other portions will be of other sprites then your $$anonymous$$eshRenderer material will get whole Texture with all sprites involved. I dont have a solution, but I had the above problem and came here finding a solution!!!

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