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Unity 4.3, 2D Sprites and Photoshop Layers
I've watched the Unity 4.3 feature videos on 2D sprites and they seemed to imply that it's possible to set up sprites from separate different PSD layers.
However I can't find out how to do this from the interface. Is it possible?
I was expect that each layer from a single Photoshop file could become different sprites.
Hi Ben. Could you please look at the answers posted by others on your questions, and mark them answered, or add a comment as to why the answer doesn't work for you? It will help others out in the long run. Thanks!
i have the same problem , i have many layers but when i import the proyect just apears ine layer with all layers put together , i do the selection multiple but unity dosent reconigze the multiples layers, why ?
thankz
Answer by benhumphreys · Apr 28, 2014 at 02:54 AM
I've looked further and Unity has no idea about Photoshop layers so it can't automatically create sprites from layers. It can however create them from shapes within the image just by looking at which pixels have non-transparent/non-white content.
But it can't for example, split up a button made with 3 overlapping layers into 3 different sprites.
I'm not sure where I got the idea that they supported Photoshop layers, but I swear it was mentioned in a talk somewhere.
Answer by shankar.atyou · Nov 23, 2013 at 12:27 PM
separate layers in photoshop.then impot it as sprite type and change from 'single' to 'multiple' option. then go to sprite editor. Now draw rectangles and select your layers ..That's it they will be detected by unity as sprites ....Cheerssss
This is just the regular way of creating sprites.
See my answer below.
Your answer
