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Question by
ymei · Mar 05, 2017 at 03:30 PM ·
load sceneunity 4.3
LoadSceneAsync runs faster second time around?
I have a question in regards as to how Unity is loading scenes for a game. After a fresh install of the packages of the game, Unity takes quite a while longer to load the scene. Every subsequent run after that is considerably faster. Is unity caching any information? Or is this something to do with the OS? What attributes to the change in load time?
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