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Question by
answhddnr1234 · Feb 04, 2021 at 08:05 AM ·
skinnedmeshrenderer
Skinned Mesh Renderer bounds
Hello, I noticed that the object which has Skinned Mesh Renderer sometimes disappears, and I think the reason is Skinned Mesh Renderer's Bounds. When the animation is playing, the bounds move away from mesh. So the bounds move out of screen, and the camera doesn't render it. It works well if I turn on Update When Offscreen option, but I heard that option isn't good for performance. It doesn't have any other components, exclude Skinned Mesh Renderer. How can I make it in the right position?
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