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Question by
ShawnRG · Nov 19, 2020 at 01:41 PM ·
shadowsskinnedmeshrenderer
Shadows from a SkinnedMeshRenderer show holes in URP
I recently had an issue with the SkinMeshRenderer where the shadow would be displayed as the following image:
screenshot-4.png
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Best Answer
Answer by ShawnRG · Nov 19, 2020 at 01:43 PM
The solution for this is rather simple you just need to tweak one setting your URP Asset:
Can anyone explain why this helps?
screenshot-5.png
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