Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sinperhezine · Jan 05, 2013 at 01:08 AM · rotationplacinginversetransformpoint

rotating a game object relevant to the face it on, on another game object

rotating a game object relevant to the face it on, on another game object

I'm working on a game in which you place things on a asteroid, which for right now is represented by a cube, although I'm starting to wonder if a sphere would be a better chose right now. Anyway I attempted to set the rotation of the game object by figuring out it point in relations to the object it being place on with an inverse transform point but for whatever reason either the if statements stop working or something inside of it stop working, is there something I'm missing here or is there just a better way of doing this.?

                        var relatePoint = ghost.transform.InverseTransformPoint(BuilderHit[i].collider.gameObject.transform.position);
                         Debug.Log(relatePoint);
                         //Debug.Log("inside dwarf asteroid");
                         #region zside
                         if (relatePoint.z == 200 || relatePoint.z == -200)
                         {
                             if (relatePoint.x < 150 && relatePoint.x > -150 && 
                                 relatePoint.y < 165 && relatePoint.y > -165)
                             {
                                 Debug.Log("Can place");
                                 ghost.transform.rotation = Quaternion.Euler(0, 0, 0);
                             }
                         }
                         #endregion/**/
                         #region yside
                         if (relatePoint.x == 200 || relatePoint.x == -200)
                         {
                                 Debug.Log("Can place");
                                 ghost.transform.rotation = Quaternion.Euler(0, 90, 0);
                         }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make my new Instances spawn in the right direction? 1 Answer

[Please!] Noob need's help with planet gravity movement. 2 Answers

Flip over an object (smooth transition) 3 Answers

How to keep world space canvas in front of camera but only rotate on y axis (kind of like parenting) 1 Answer

A constant speed rotation finishing with a correct angle. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges