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               Question by 
               dkfister · Nov 04, 2012 at 03:08 PM · 
                collisiontransformvector3contactsinversetransformpoint  
              
 
              Check collision on the sides
Hello, i tried to check whenever my player hits Right or Left, then it have to do something. But it doesn't seems to work. I use C# and here's the code. This is meant to be called from another class, just to make that clear.
     void checkCollisionSide(Collision hit) {
         Vector3 relativePosition = transform.InverseTransformPoint(hit.contacts);
         
         if(relativePosition.x > 0) {
             print("RIGHT");    
         } else {
             print("LEFT");    
         }
     }
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