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Question by Tramplex · Nov 19, 2017 at 12:01 AM · physicscollideroverlap

I have problem with detecting colliders by ovelapSphere

I am placing rocks on map with script. Rocks have colliders and i dont want them to overlap. I use ovelapSphere to detect if around picked point already spawned rocks. But problem is that it instantiates rocks inside each other. I thought it is because of physics. Maybe it does not update every time i spawn a rock, so i made some changes to my code so it waits for next frame to place next rock. But it still place them so they overlap. How can i solve this problem?

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