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Question by samz · May 21, 2012 at 09:15 PM · physicsrigidbodygravityjump

jump and land quicker

i have a rigidbody with a box collider as my player. I dont want to use the character controller, but imitate its capabilities. I can make my player jump by several methods. Adding to

 rigidbody.velocity.y = 10;

or

 rigidbody.AddForce(Vector3.up * jumpSpeed);

but they happen to jump like its on the moon or something. i want quick fast jumps and lands but only for this gameObject. AND my scale is at default (1, 1, 1)

thank you

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Answer by hijinxbassist · May 21, 2012 at 10:12 PM

Increase the mass on your players rigidbody.

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avatar image samz · May 21, 2012 at 10:27 PM 0
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forgot to mention that mass doesnt have any noticeable affect

avatar image samz · May 21, 2012 at 10:58 PM 0
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dw i got it

avatar image hijinxbassist · May 21, 2012 at 11:58 PM 0
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Ok no worries, what was the solution? If it is solved, can you close the question.

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Answer by cityseeker · May 21, 2012 at 11:12 PM

Can't you affect the physics with. Physics.gravity = new Vector(0f,-10f,0f);

This is not exact code it is untested. But I gave the whole scene negative y gravity and the character jumps faster or maybe it is just the character jumps higher. hmm....

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