- Home /
Rigidbody Torgue in Local Space only?
I've got a weapon with a barrel which Adds Torgue on every shot (think reverse Minigun barrels - starts with high rotation and slows down if player stops shooting). BarrelToRevolve.AddRelativeTorque(Vector3.forward * 30.0f, ForceMode.Impulse);
The problem is that the barrel rotates in some weird global space and when Player moves it, the barrel just keeps rotating in all weird angles.
Comment
Your answer
Follow this Question
Related Questions
Heavy rigidbody moves easily after collision 3 Answers
add force get stronger over time slow. 2 Answers
How to make a controller for Rigidbody Spherical player which uses gravity?? 1 Answer
calculate the estimated distance travel based on the Force applied to Rigid Body 1 Answer
Refer to a parent Rigidbody 1 Answer