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Question by maxlev02 · Oct 01, 2021 at 10:08 AM · uisliderhealthbarattachhealth bar

"Clipping", "Jumping" UI slider, attached to the 2d game object ( health bar)

,GIF / jumping heathbar

My ui-slider jumps for no reason, i really don't understand what's happening. I have tried to change void Update() to FixedUpdate, but result same.

my code:

 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 public class HealthBarUi : MonoBehaviour
 {
     public Slider Slider;
     public Color Low;
     public Color High;
     public Vector3 Offset;
     public EnemyHealth healthofenemy;
     public void SetHealth(float health, float maxHealth)
     {
         Slider.gameObject.SetActive(health < maxHealth);
         Slider.value = health;
         Slider.maxValue = maxHealth;
         Slider.fillRect.GetComponentInChildren<Image>().color = Color.Lerp(Low, High, Slider.normalizedValue);
     }
     void Update()
     {
         SetHealth(healthofenemy.currentHP, healthofenemy.maxHP);
         Slider.transform.position = Camera.main.WorldToScreenPoint(transform.parent.position + Offset);
 
         if (healthofenemy.currentHP <= 0f)
         {
             gameObject.SetActive(false);
         }
 
     }
 }
 

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