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Question by yoethan642 · Mar 03, 2021 at 04:04 AM · health barhealth

Health bar goes negative

Does anyone know how to make the health bar stop at zero? Sometimes the player dies but most of the time when the player is holding a weapon the health bar goes negative. My code: public int healths = 10; // Start is called before the first frame update void Start() {

 }

 // Update is called once per frame
 void Update()
 {
     if(healths == 0)
     {
         SceneManager.LoadScene("lose");
         Cursor.visible = false;
         Cursor.lockState = CursorLockMode.None;
     }
 }

 private void OnCollisionEnter(Collision collision)
 {
     if(collision.gameObject.tag == "Enemy")
     {
         healths = healths - 1;
     }

     if(collision.gameObject.tag == "Lava")
     {
         healths = healths - 1;
     }
 }

}

The health bar code: Text E; public GameObject Player; // Start is called before the first frame update void Start() { E = GetComponent(); }

 // Update is called once per frame
 void Update()
 {
     E.text = "Health: " + Player.GetComponent<E>().healths;

 }


}

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Answer by pauldarius98 · Mar 03, 2021 at 07:09 AM

The best thing that you can do is to use Math.Clamp. Math.Clamp will take a value, a minimum value and a maximum value and it will return the value clamped between the given minimum and maximum and thus you can make sure that your value never goes below 0 and never exceeds maximum health. Code:

 healths = Mathf.Clamp(healths - 1, 0, 10); //change 10 to whatever maximum health is

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avatar image yoethan642 · Mar 03, 2021 at 07:33 AM 0
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Thank you so much

avatar image pauldarius98 yoethan642 · Mar 03, 2021 at 07:35 AM 0
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You're welcome ☺️

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Answer by rh_galaxy · Mar 03, 2021 at 05:25 AM

You should guard against negative values for health on all places where you take a hit. Maybe the player collides with multiple enemies, or both lava and enemy the same frame...

 if(healths>0) healths -= 1;
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avatar image pauldarius98 · Mar 03, 2021 at 07:07 AM 0
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In your case if the healths is between 0 and 1, it will still drop to a negative value

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