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Question by untitledrob · Mar 19, 2020 at 10:25 AM · soundhealth bar

Help with a low health script

Hello I need help with a low health script. I have a gameobject with a health text value and I am trying to play a sound on low health. The script I am trying to use below:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Test : MonoBehaviour {
     public Text health;
     public AudioSource mysound;
     
         
     void Update () {
     
     if (health=5) {
         mysound.Play();
     
     }
 }

I drag my playerhealthtext into the public health field create an audiosource but I can't get it to work. Any ideas how I can implement this?

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Answer by tormentoarmagedoom · Mar 19, 2020 at 10:29 AM

Hello.

I think you need to watch some tutorials before continue..

First: if (health=5) is incorrent for so many things

its not =. it must be == because is a comparation

Second, health is a text component, not a string, not a integrer so can not be equal to any number or text

Third: I understand wht are you trying, but even you solve all the porblems i told, it will be sending the function Play every frame the health is exatcly 5, every frme (this mesn line 10 times a second...) and never when is 4 or 3...

Please. Stop, take your time, bgo back to tutorials and then restart again.

Bye.

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