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Question by mwier · Mar 26, 2018 at 09:47 PM · c#uihealth barhealth

How can I create a UI element and attach my script to it for a functional health bar?

Unity noob here, in the process of creating a 3D survival game. I wrote a script which handles player's health, energy and stamina which I'll paste below. Now, I would like to attach it to a UI health bar so the stat value dropping or increasing is visible to the player. How can I create a UI element and attach my script to it for this to work?

https://paste.ofcode.org/ctgys8bdmiQrN3apUmNBk7

Thanks

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avatar image aadamej · Mar 26, 2018 at 10:35 PM 0
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You should check out basic unity UI tutorials. Then what I would do is just create a UI image or panel, change its pivot to far left and use transform.scale or localScale on x axis to controll its size with your variables

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Answer by toddisarockstar · Mar 27, 2018 at 09:29 AM

for future questions there is a little icon with 1's and zeros above where you type your question within this website to post code so you dont have to use a third party "paste code site". anyways, here is a simple health bar. good luck to you!

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerAttributesc : MonoBehaviour {
     
     //Attributes
     public static float health, stamina, energy,percent;
     public float maxHealth, maxStamina, maxEnergy;
 
 
     public Texture2D back;
     public Texture2D line;
 
 
 
     void OnGUI(){
         GUI.DrawTexture (new Rect (5, 5, 200,20), back);
         percent = health / maxHealth;
         if (percent > 0) {
                         GUI.DrawTexture (new Rect (8, 8, 194 * percent, 14), line);
                 }
 
     }
     void Start()
     {   maxHealth = 10;
         back = new Texture2D (1, 1);
         line = new Texture2D (1, 1);
         back.SetPixel (0, 0, Color.black);
         line.SetPixel (0, 0, Color.green);
 
         back.Apply ();
         line.Apply ();
 
         health = maxHealth;
         stamina = maxStamina;
         energy = maxEnergy;
     }
     
     void Update()
     {
         Debug.Log(health + "Health");  //Decrease health
         if (health <= maxHealth)
             health -= 0.5f * Time.deltaTime;  //per second
         if (health <= 0)  //Player death after health drops to 0
             death();
         if (health <= 0)
             print("You died. Remember, you need food to survive.");
         //---------------------------------------------------------------------------------------------------------//
         
         print(energy + "Energy");  //Decrease energy
         if (energy <= maxEnergy)
             energy -= 1f * Time.deltaTime;  //per second
         if (energy <= 0)  //Player death after energy drops to 0
             death();
         if (energy <= 0)
             print("You died. Remember, you need sleep to survive.");
         //---------------------------------------------------------------------------------------------------------//
         
         print(stamina + "Stamina");  //Decrease stamina if sprinting FIX
         if (Input.GetKey(KeyCode.LeftShift) && stamina > 0)
         {
             stamina -= 10f * Time.deltaTime;
         }
         else
         {
             stamina += 2f * Time.deltaTime;
         }
         if (stamina <= 0)
             print("You ran out of stamina. Wait a moment before sprinting again.");
     }
     void death(){
 
 
     }
 }
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