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Question by shahar55g · Feb 28, 2018 at 05:51 PM · healthbarhealth barhealth

My health bars HealthBar.fillAmount doesnt change.tnx,i nead a help in fillamount :pls my HealthBar doesnt change. i dont know what to do.pls:)

using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;

public class PlayerHealth : MonoBehaviour {

 public int MaximumHealth;
 public int CurrentHealth;
 Image HealthBar;

 void Start()
 {
     
     CurrentHealth = MaximumHealth;
 }

 void Update()
 {
     
     if (CurrentHealth <= 0)
     {
         SceneManager.LoadScene("Menu");
     }
 
     HealthBar.fillAmount = CurrentHealth / MaximumHealth;
 }
 public void DamageToPlayer(int damageToGive)
 {
     CurrentHealth = CurrentHealth - damageToGive;
     
 }

}

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avatar image dishant27 · Feb 28, 2018 at 09:47 PM 0
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Is the "Image Type" of the HealthBar in the Image Component set to "Filled"?

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Answer by shahar55g · Mar 01, 2018 at 05:13 AM

Yes.. @dishant27

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avatar image dishant27 · Mar 01, 2018 at 06:16 AM 0
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In start method, HealthBar = gameObject.GetComponent<Image>(); Also check values of $$anonymous$$aximumHealth, CurrentHealth and damageToGive are assigned in the Inspector.

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Answer by Derekloffin · Jan 18, 2020 at 08:35 AM

This is rather old, but I think the simple problem here is the use of integers. Both maximum and current health are ints, so the calculation for the division is also an int division, meaning it can only be 1 or 0. You'd need to either switch the type of the maximum and current to floats, or just cast them to float in the division op to force it to a float division instead.

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