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Question by banxX · Sep 14, 2017 at 02:39 AM · health bar

if(health <= 0) is not working

I was working on a health script and I want the script to reload the scene when health turns to 0 please help.

                                                     this is the script I'm using now.

using UnityEngine; using UnityEngine.UI; using System.Collections; using UnityEngine.SceneManagement;

public class PlayerMan : MonoBehaviour {

 public  static int health = 100;
 public GameObject player;
 public Slider healthBar;

 // Use this for initialization
 void Start () 
 {
     
 }

 private void FixedUpdate()
 {
     
     if(health <= 0)
     {

         SceneManager.LoadScene("reaper");

     }




 }




 void ReduceHealth()
 {
     
     healthBar.value = health;
     
 }
 
 // Update is called once per frame
 void Update () 
 {
 
 }

}

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avatar image PersianKiller · Sep 14, 2017 at 03:06 AM 0
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so what's the problem?

avatar image banxX PersianKiller · Sep 14, 2017 at 03:12 AM 0
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when the player health reaches 0 I want the scene to reset.

avatar image PersianKiller banxX · Sep 14, 2017 at 03:15 AM 0
Share
  if(health <= 0)
  {
      Scene$$anonymous$$anager.LoadScene("reaper");
  }

it's fine.when the health reaches 0 it will load the reaper scene.

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