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Question by hastingsbydesign · Feb 24, 2017 at 04:57 PM · user interfacekeypresshealth barhealth

How would you tie a keypress to a fill amount?

I have my health set to decrease every second by 5. I would rather be able to increase and decrease it as needed by pressing one button to replenish my health and another to subtract from it. Any suggestions?

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Answer by AMU4u · Feb 24, 2017 at 07:27 PM

     void FixedUpdate()
     {
     
     
       if( Input.GetKeyUp(KeyCode.Space)
          {
     
             currhealth -= dynamicRobustVariable;  
     
     
          }
     
        if (Input.GetKey("B"))
          {
               currhealth += dynamicRobustVariable;  
           }
 }



Changed it for you. Much less fancy. I would check out the input doc on unity's website for more key's to use. GetKey fires on key press, where GetKeyDown fires when the key is held down, etc.

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avatar image hastingsbydesign · Feb 25, 2017 at 12:20 AM 0
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Thank you for the script. But I didnt want the buttons on screen I was hoping to make it through keyboard input like "g" for + and "h" for - or something to that effect.

avatar image AMU4u hastingsbydesign · Feb 25, 2017 at 04:00 PM 0
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Changed it for you, just switch the keys to whatever you want to use from this list.

https://docs.unity3d.com/ScriptReference/Input.html

avatar image hastingsbydesign AMU4u · Feb 26, 2017 at 09:55 PM 0
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Thank you so much, I knew roughly what i needed just didn't know how to write it correctly. I appreciate the help for sure. :)

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