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Question by StardustLegend · Sep 24, 2016 at 03:39 PM · scripting problemgraphicsscripting beginner

Fading in Smoothly between Sprites

Okay, so i have a script that changes my gameobject Scene's sprite on click, but i want to make it so that there is a smooth transition inbetween the changing of the sprite. how do i do that? here's the script i have that works:

using UnityEngine;

using System.Collections;

public class ChangeImage : MonoBehaviour {

 int SceneNumber = 0;
 public GameObject Scene;

 private SpriteRenderer SpriteRenderer;
 public Sprite IMG_0078 = Resources.Load<Sprite>("IMG_0078");
 public Sprite IMG_0079 = Resources.Load<Sprite>("IMG_0079");
 public Sprite IMG_0080 = Resources.Load<Sprite>("IMG_0080");
 public Sprite IMG_0094 = Resources.Load<Sprite>("IMG_0094");

 void Awake ()
 {
         SpriteRenderer = Scene.GetComponent<SpriteRenderer> ();

     }

 void OnMouseDown ()
 {
     SpriteChange ();
     Fade ();
 
     }

 void OnMouseUp ()
 {
     SceneNumber = SceneNumber + 1;
     }
 void SpriteChange()
 {
     if (SpriteRenderer.sprite == IMG_0078 && SceneNumber == 0)
         {
         SpriteRenderer.sprite = IMG_0079;
     }
     if (SpriteRenderer.sprite == IMG_0079 && SceneNumber == 1)
     {
         SpriteRenderer.sprite = IMG_0080;
     }
     if (SpriteRenderer.sprite == IMG_0080 && SceneNumber == 2)
     {
         SpriteRenderer.sprite = IMG_0094;
     }

 }
 void Fade ()
 {

 }
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