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Question by xsantgirl1000 · Jan 26, 2021 at 06:36 PM · 2dbuttonstringreturncurrent

The scene always goes back to the first scene (String named SpriteName)

I'm creating an Escape game, and I'm making a system in which when I click on an object, I go to its zoom scene, and when I click the return button, it is to go back to the scene in which the object is. However, whenever I am in the second scene, it returns to the first scene instead of this second. How can I fix it? This is my script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ButtonHandler : MonoBehaviour
 {
     private DisplayImage currentDisplay;
     
     private float initialCameraSize;
     private Vector3 initialCameraPosition;
     public string SpriteName;
 
     void Start()
     {
         currentDisplay = GameObject.Find("displayImage").GetComponent<DisplayImage>();
         initialCameraSize = Camera.main.orthographicSize;
         initialCameraPosition = Camera.main.transform.position;
     }
 
     public void OnRightClickArrow()
     {
         currentDisplay.CurrentWall = currentDisplay.CurrentWall + 1;
     }
 
     public void OnLeftClickArrow()
     {
         currentDisplay.CurrentWall = currentDisplay.CurrentWall - 1;
     }
 
     public void OnClickZoomReturn()
     {
         GameObject.Find("displayImage").GetComponent<DisplayImage>().CurrentState = DisplayImage.State.normal;
         currentDisplay.GetComponent<SpriteRenderer>().sprite =
             Resources.Load<Sprite>("Sprites/" + SpriteName);
 
         Camera.main.orthographicSize = initialCameraSize;
         Camera.main.transform.position = initialCameraPosition;
     }
 }
 

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